Guild of Dungeoneering, a tale of Dungeoneering, in a Guild
When you think of Dungeoneering and being part of a guild, I always think of +1 sword or maces, paperwork and general bureaucracy. It would be interesting to venture into a dungeon, meet you foe, exchange paperwork that has the correct amount of stamps and signature, then have at it. If we had the money, we would do a good video for this. What is the correlation between paperwork and the Guild and Dungeoneering? Well, all the pictures in Guild of Dungeoneering are all hand drawn, and they are quite beautiful. See, there was a very small and slight connection there.
A dungeon we will go, a dungeon we will go……
From early viewing, for which I shall just say GOD instead of the Guild of Dungeoneering, on the surfaces appears to be a simple card based game. Then you play it for a while and it turns into a “die and slightly get better game”. But all in all, this is not a bad thing. As you die and select different heroes for play styles, you slowly uncover skills and items that help you on your journey. There is a huge random factor in this game that can make or break a run, but when you finish each dungeon you do not need to wander back. Every new place you visit is almost unique with different enemies and a thinking man’s strategy and risk management.
Wants some more info before your buy? Go visit their website as it gives a great overview, without being too pushy or sell-y.
And if you do like it, head over to steam and give it a go. Great buy on special.
Is it a good Dungeon game?
Very much so yes. I have sunk quite a few hours into this games. 90% in small bites which is great in a busy lifestyle. And at one stage did sink in an hour or 2 straight. Find it best to give up when you get too frustrated because of the random generation, but it will keep you coming back